Monday, 22 August 2016

Budget Deck: Tachikaze (Rex)

Tachikaze, right now, has 3 major builds. Ancient Dragons, Gaiaemperor, and finally, Rexes. Putting ADs aside for a sec, Gaia is an extremely good deck. Being able to launch Dogma waves one after the other consistently, making power collumns and gaining a major hand, Gaia is straight out the best deck Tachikaze has ever had. That being said, Gaia's also one of the most expensive decks that Tachikaze ever got. Gaia himself is about... $15, and then Dogma is a thing, who is sitting at $25 or so. That being said, thanks to Gaia, the other two builds became really cheap.

One of the two is Rex, which is a legacy deck that people wanted revived for a long time, including me. Rexes are a decent deck, being able to use Squallrex to push in the damage while finishing the opponent with Darkrex shenanigance. Their stride, Hellrex Maxima, supports this strategy by helping you tutor out a Rex you needed in that specific time (which, in most cases, is gonna be Squall, sometimes Dark) while giving the entire front row a +4k, helping in the 10k base that you tend to suffer from while powering up Tank Mammoth. Rexes also have an amazing fodder in the form of Assault Rex, who helps you hit hard while nullifying the cost of many cards for a simple draw 1 (Remember kids: field to hand conversion is good as Aurageyser has proven over the years).

Oh and also, remember that Assault Rex also triggers off if you used Squall/Darkrex on him and have nothing else in the bind zone. How does this work when Iguano + Darkrex over Spinodriver doesn't? Don't ask me, ask Bushi.

Anyways, Rexes can maintain a solid attacking spree while collecting a bunch of cards into the hand with Assaultrex.



Grade 4


I'm a Duck
Hellrex Maxima is an amazing card. He tutors you out any Rex from the deck to the bind zone, solving what would have been Rex's biggest problem; getting Grade 3s that act as Stride fodders into the bind zone. Plus, that +4k to the front row is again, great. That being said; Hellrex isn't the MVP of the deck. It's Madew. Madew makes an amazing grade 3 fetcher for utility Squall, and those really annoying times when you end up having 2 Dark Rexes in your damage zone and heal 1. Also, if you have a Dark Rex in hand but don't have a fodder to work Hellrex with, Madew's more efficient. Overall, Madew's an amazing card that gives you a +1 (especially moreso in this deck), and compared to Hellrex who can run out of fodders in the deck, is much more spammable.

Aside from the best strides, max Hellrex and max Madew and 4 Dymorphalanx as G-Guardians, you need 4 things to fill the space. The biggest thing as this filler would be Grandogigant, which is amazing. I can't stop signing praises about this card. Retiring 3 cards on it's own is preety decent if you have the setup for it, and that free draw is straight up amazing. Field to hand conversion. Plus, it helps you get your Tank off, which means more attacks. You should have a lot of fodders in the deck to nullify that cost. That being said, well, you're probably never gonna stride into him when you have Madew and Hellrex as options, but it's still an option when it comes down to it.

If you have Dogma, run him. He's still a good thing and there isn't any problem in running him. That being said, he isn't as big of a staple in Rexes as he is in Gaia, since you can use Dark Rex as a finisher (which is one of the reasons on why Rexes are such budget; can forego Dogma, or hell, prefer to forego Dogma).

Twintempest is everyone's favorite field nuker! That we never actually use! Especially since unlike Gaia which has... uh, Freezernyx, you don't have any way to recover that soul Tank used up (aside from like... Black Cannon Tiger and Dinodile, which you shouldn't use much). He's still a nice option to have, but Tank is just too good.

Archraider and Hammer Gewalt are still good cards; just... almost completely outclassed by Grando. I'd still run them as space fillers, but that's about it.

Grade 3


DEATHREX. DO IT

SQUEEEEEE
Either Deathrex or Battlerex would be your ideal riding targets, of which Deathrex is better. You want a 10k base VG since Madew is a good thing, but you don't really prefer riding Dark Rex, who is a vanila 100% of the time. On the other hand, Deathrex can help you hit 15k at minimum during turn 3, which is really good. Plus, if you have a Tank on the field, it can even work as a pressure unit, baiting out PGs for pushing in even more damage. This is overall really good. Deathrex can really push in that damage from early on.

On the other hand, Battlerex functions as... a late Deathrex that can sack hard with checking Grade 3s. Oh hey, let's not forget that you thin your deck of Grade 3s using Hellrex! Also let's defenitely not forget that checking Grade 3s as drive checks can be either a good or a bad thing. Overall, the only reason you'd ever use Battlerex is that... it's a better 10k base than Darkrex, which isn't worth much. I'd say just work with Deathrex, unless you like Battlerex's art more than you like Deathrex's, in which case you will have to die- *shot*

Best foil
Worst skill
Darkrex obviously a staple. It's basically the finisher of the deck, especially when you combine it with Camara/Beamptera and Tank. He does have the condition of your previous vanguard not hitting, but that doesn't even matter much. You can run him @only 2 and get away with it, since Hellrex and Madew help Darkrex be more consistent than you'd expect even with only 2 copies of him.

Darkrex's brother, Squallrex, is even better. Squall is an amazing card. With that extended attack, it can really help push in the damage, and if you get the right setup, he becomes the most amazing help rush-er in the whole deck. Also, your optional choice for the card to search with Hellrex will be Squallrex 80% of the time due to just how much utility Squall can provide. Squall is basically what Slash Shade, slightly worse but in a deck that can utilize him preety well. I can't sign enough praise for how effective Squall is in the deck.

Spinodriver is a good card that works in situations, but I'm preety sure that I wouldn't.

Also run Gigarex if you want kappa

Grade 2


My hobby is
assaulting people
Assaultrex. Best Grade 2 in the entire deck, or hell, the entire clan. If he wasn't restricted to Rexes and had some kind of other wierd condition (like... GB1?) he'd immediately turn staple in every deck ever. That drawing is ridiculously good, and being able to hit 11k on it's own easilly is beautiful. Again; field to hand conversion is great. Assaultrex is easilly the best non-Stride the deck has, and where most of your drawing power will come from. Max him out.

Aside from Assaultrex, two other major staples in the deck are Tank and Sarco. Tank Mammoth is just way too good of a fodder to fuel your multi-attacking to not run in whatever Tachikaze deck it is that you're running (except ADs. ADs do have Bite), while Sarco is just... self-explinatory. Sarco can also help in the infamous urleh Tank-multi attack combo. Plus, a Tom clone that has 9k in exchange for a not-so hard condition to achieve is just great overall.

Aside from these two, the more minor choices for Grade 2 in rexes consists of Megarex and Launcher Mammoth. Launcher Mammoth can help in solving your CB problem, although with PGGs it isn't too big of problems. On the other hand, Megarex is extremely good. Being a 10k vanila to ride into can be really effective at times (while not as good as it used to be because Tidal is more of less dead, but still worth), while being a Grade 2 rex other than Assaultrex, helping in Squall timing, whether it be early on or late in the game. Also, with Hellrex and a booster, this thing can hit 21k, which is... o boi. He can also make 16k collumns if you use Skyptera. That being said, I mostly only use him due to nostalgia reasons, and while it isn't completely brainded ineffective, I wouldn't really recommend it much to a lot of people.

Oh right, Blightops is a thing. Blightops is defenitely good. Although well, he may make your space a tiny bit tight.

You... could do, erm, Cannongear, but why bother?

Grade 1


I killed a rabbit
Savage Guardian is such a good PG, while it is... Savage. That being said, unlike Gaia, Rexes need her a lot since Freezernyx isn't a thing. You could use the other PG if you're that broke, but it isn't even that pricy. She's like... $4 a piece

Aside from the typical 4 PGs, something worth emphasizing is that Stride fodders are more staple than ever compared to many other legacy decks that can work without them if they felt like it. Remember that you'd want at least 2 or more Grade 3s in your hand most of the time, since Madew fetching is limited to one grade 3 in the end. Stride fodders end up being really, really important due to this.

Anyways, aside from the typical 4 PGs and 4 Stride fodders, you have leftover space. Persoanlly, I like using 1-2 copies of Sonic Noa to fill that space in my deck. This is because if you tutor Noa out with Camara and call it behind Darkrex, you can hit 21k, which can provide your lethal game at times. Plus, an 8k booster with a 9k attacker that got the Hellrex benefits can help in hitting magic numbers.

Aside from Noa, you have the lil'old traditional Skyptera. Skyptera helps a lot in managing hand, which can come in handy often. Plus, with Hellrex and things, that 6k doesn't even hurt all that much at all. It's also tutorable by Camara if you're that desperate for things. Beamptera is also a thing for managing Darkrex's power level, which can help in lethal at times.

The LB enabler's not worth it. Please don't. You can't even use it with Darkrex since he only activates in the bind zone, and even then.

... Sparksaurus... is an interesting choice I guess. Helps in lethal when you get really desperate. Plus he has good art (don't actually run him unless you're working on a fun deck).

Oh and why isn't Gioconda out in english yet

Grade 0


Sniff
I'll miss you a lot p_p
Baby Camara is a great card. Battle Phase call-something on-retire cards come in handy for lethal things. Dragon Egg will be missed, but Camara is just too good for offense to not run. Combining Camara with Darkrex will produce a lot of salt, and he also synergizes extremely well with, let's say, Squall in creating a power collumn for that extra push of damage.

Something cheezy you can do is to use Babyrex and combine that with Squall during like turn 2 to call out 2 Grade 3 lethals, but again, this idea is really cheezy. Just go with Camara as your starter.

Coalamagnum is an amazing card. He helps in powering up cards for incredible amounts of damage pushing in while, again, doing field to hand conversion. I can't sing enough praises for Coala. Coala, in the first place, is one of the main reasons on why Dogma in Gaia isn't nearly as much hand-consuming, and as lethal as he is. Coala is one of the best fodders in the entire clan. Would defenitely run 4.

Oh, and also, if you don't like Coala because you don't like Stands in Tachis, Tachikaze not working well with Stands is a myth. Tachis work completely fine with Stands. What, it's not like you're gonna retire all your RGs every single turn, and even then, after Dogma's first wave of attacks, you can choose to attack with things like Tank first before you do Dogma to get the full benefit from the stand.

Speaking of stands, Tinyrex can help you get Squall off, but the idea is really cheezy overall.

Black Cannon Tiger's bad. Don't. Lozenge loop in OTT only worked because OTT drew a lot, and even then it worked like crap. You could use it to fuel the soul for Tank, but it's not worth the -1. Dinodile's fine because that unflip can help lethal, but in Tiger's case running the vanila 5k crit might as well be more worth it.

Psst, Savage Healer is waifu 

                                                                                                                                                         
Decklist:
NOTE: This is only an example decklist and should only be used as a base. I recommended that you create your own decklist through your own testing. I found this decklist to fit me, but it is up to you to find a decklist that fits you.

Grade 0:
1x Baby Camara
16x Triggers of Choice

Grade 1:
4x Perfect Guard of Choice 
4x Prism Bird
3x Winged Dragon, Skyptero
2x Sonic Noa

Grade 2:
4x Assault Dragon, Assaultrex
3x Tank Mammoth 
3x Explosive Dragon, Sarcoblaze
2x Ravenous Dragon, Megarex

Grade 3:
3x Tyrant, Deatphrex
3x Destruction Dragon, Squallrex
2x Destruction Dragon, Dark Rex

Grade 4:
4x Rain Elemental, Madew 
4x Destruction Tyrant, Hellrex Maxima 
4x Iron-armored Chancellor, Dymorphalanx
2x Destruction Tyrant, Grandogigant
1x Destruction Tyrant, Archraider
1x Destructive Equipment, Hammer Gewalt/Destruction Tyrant, Twintempest
                                                                                                                                                  

Effectiveness: 7/10

Price: $15-30


Competitive: Basically a much nerfed down Seven Seas if played right I guess.

Final Words: When Rexes were first announced and I could use Deathrex again after... 3 seasons or so, I felt really happy, and the deck... did fail to meet the meta' s expectations, but it did completely meet mine since legacy deck nostalgia and the things Madew can help me do was really fun. Rexes overall as a deck are really fun, and while they might not go all the way to compete with the competetive competetive decks, it can be done if you do it hard enough. I do feel like I'm a little biased, since Rexes are not good whatsoever as a fact, but I do recommend the deck heavilly.

Anyways, I'll be back with another blog... over sometime if ever. 

-Tachimas

7 comments :

  1. COuld you do a testerfox/chatnoir deck?

    ReplyDelete
    Replies
    1. Tachi will probably do so in the future, but you'll have to hear from him.

      Delete
    2. I might, but that's a big might.

      Delete
  2. What do you think about the Tachikaze's Raptor Chain-ride in the G-era, is it a plausible deck? I would love to hear your opinion.

    ReplyDelete
    Replies
    1. It's a ride chain. Ride chains in general are poor choices for decks at the moment because of their consistency issues, but works as a fun deck

      Delete
    2. DONT LET ANYONE CRUSH YOUR DREAMS LET YOUR RAPTORS FLOURISH AND DOUBLE CRIT PEOPLE

      Delete
  3. Would like to see an update on this deck post G-BT10

    ReplyDelete