Sunday, 21 June 2015

Making a Winning Image

So, preety much everyone reading this should know what a Winning Image is; a way to victory~... Okay, enough with the jokes. Either way, a Winning Image, as cringy as it might sound, is a preety important piece of a deck. You need a clear way to win. There are various types of winning images, from Game Stalling then finishing with a massive finisher (My default image), using pressure units to force out early shields, critical sacking (Yes, that's a winning image) and so much more.



The winning image of every single Letterbee out there

As I said just now, my default Winning image is to pressure my opponent to force out the PGs, stall game, and finish the game with a critical giving/Glory skill/Restanding finisher Vanguard. As much as this is my default winning image, the problem is that this image may or may not work with the clans/decks that I'm not familiar yet. So, if you get problems with my tips, please don't blame/complain/swear at me.

Instead, if you get problems, try and adjust the deck to fit with your playstyle. To do this, you need to start from readjusting the winning image. Whatever is your playstyle, you need to experiment a little bit.

Turn this
Into this.
First, you need to start from testing the fights. You can do this by fighting with yourself. Yes, yourself. You do have the option of fighting with another person, but doing this will practically gurantee that the skills of the players are equivalent. Obviously, this has a bit of problem, since you're basically playing the game with open hands. Which is why, if you have a player of which you're 100% sure that you have equivalent skill, then make sure to play with him. Either way, play about 100 games or so, and make note of if you won or lost, then why you lost, whether it be lack of guarding cards, misplay (then write what misplay), didn't use it at the right time, etc. After that compare everything, and test again, but this time, change your playing style a little bit. Then see if it was effective or not after another 100 games or so. Repeat this again and again until you find a playstyle that fits you. The best way test this is by going into Local Tournaments. There are quite a number of games you can play there and a number of not-too-bad players. You should be able to experiment enough with going to tourneys and playing a bit of Local free games. After 6-12 months of doing this, if you still haven't found what fits you, then try a different deck/clan. It might mean that it just didn't fit you.

Now, this might be a little bit off-topic from budget, but this is something worth remembering.

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