Nin! |
Nubatama. Ah, the memories. Nubatama was first introduced at BT01, but when Bushi realized that it was OP as hell and just pure annoying, they stopped supporting the clan, and Nubatama's legacy ended with only 4 cards being released... Supposedly. After one long year of the faithful Ninja players waiting, they finally got their Ninja support! Nin Nin! They returned, introducing their new binding techniques to "balance" them off. But you know, whenever I see Nuba players, I see a lot of people playing it in the worst way possible. There's no wrong way to play, just that there's a best way. For Nubas, that's Pressure.
Nubatama's way to bind/discard cards is usually done on-hit, making it an amazing Pressure clan. It's not even funny. If Nubas got a way to power up their Rear-Guards ridiculously, then this clan would be amazing. Just plain amazing.
Grade 3
Curse Calling! |
Next to the Break Ride, we have Kabukicongo. This is a practical Retire 5, then get 10k. Unfortunately, it sorta gives your opponent a bit of advantage because... Return RGs to hand at the end of the turn? You should nail for end game if you use the Limit Break. The only gain you get is that you stop Intercepts.. Which isn't that great.
Then we have Yozakuracongo. Seriously what's with all these names? Anyway, Yozakuracongo has a horrible effect in where you discard 2 and CB1 to get +10k, then bind 2. Hey, guess what! Your opponent gets those bind cards back at the end of the turn, but you don't! That discard 2 absolutely went into waste for no reason! Wow... Don't run this guy. The only good it'll do is if you get a LB enabler in the field, then use it early for a 26k attack and speeding up Legion.
Ninja Arts of Smokescreen! |
Wow. I just did an overview on the Grade 3 options, and I can already see that Nubatamas are undersupported as hell. At least give this clan a proper finisher, Bushi!
Grade 2
There are only a few options with this clan, so it's so easy to write this article.
Ninja Arts of Protection! |
Then we have a bear. It has an on-call skill that binds a RG. Eh? It's sorta meh... Okay, I guess we don't have anything else to run.
After the bear, it's the dokuryuu (Poison Dragon). It has an effect that gets +2k whenever a card goes into the bind zone. Eh, couldn't it have been a +3? I mean that means it needs to activate 3 times to shine... Well better than nothing, and works if you Spam stuff.
Vanila.
Grade 1
Shadow Dragon of Demise... |
PG. Good luck.
Grade 0
I can use this with Glare! |
The trigger lineup is preety obvious since there are limited choices, but Draws work well with most of the effects up there.
Kuroko! |
Grade 4
A.K.A. Nirvana. |
Then Jorurirakan time. Finally! Something that puts bind cards into the Drop! Wow, Amazing! Fantastic! 10/10 amazing just great! Unfortunate CB2 but it's worth it, and it's cheap as hell (Practically everything aside from the PGs in this clan are, but still) and can be run at 4 easilly. This clan's true potential is great and cheap amazing. The next support it gets will turn it into an amazing budget deck.
Decklist:
Note: I
highly support building your own decks and doing your own testings.
Please do not straight out use this deck, but use it as a base to start
and spread out and make your own Version.
Grade 0
- 16 Triggers of choice
- Stealth Beast, Kuroko x1
- Stealth Beast, Hagakure x3
- PG of choice x4
- Stealth Dragon, Dreadmaster x4
- Tempest Stealth Rogue, Fuuki x3
- Stealth Rogue of a Thousand Blades, Oborozakura x3
- Stealth Beast, Tamahagane x3
- Stealth Dragon, Kokujyo x4
Grade 4:
- Rikudo Stealth Dragon, Gedatsurakan x2
- Rikudo Stealth Dragon, Jorurirakan x2
- Rikudo Stealth Dragon, Gounrakan x4
- Steel Blade Shura Stealth Dragon, Hayakujirakan x3
- Jinx Stealth Hermit, Abudataishi x2
- Dark Element, Dizmel x2
- Metal Element, Scryew x1
Effectiveness: 5/10
Price: $35-45
Competetive: Maybe
Final Words: So I didn't test this deck yet but on paper it should work decently enough. I won't say anything more since I dunno how it'll work, but yeah.
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