Grade 3
HUEHUEHUE |
With this amazing Legion of course. Imaginary Plane Dragon lets you lock 3 cards for 2 Counterblasts. Usually people find the cost too expensive, but it's actually preety decent. Building a deck completely focused on this guy works amazing, with the pressure units, unflipping units, etc etc.
It was all a dream... |
Grade 2
2 Meals a day, no bed. Go. |
Either way, then there are units like Radon, and Niobium. Niobium with Imaginary Plane = 15k attacker almost every turn.
Then it's Sword Viper. If you choose to run Venom Dancer then you need to have this, and even if you don't, you can use it as a pressure unit. Well, it might not do that well of a job if you have Plane as your Vanguard...
Grade 1
We have quite a lot of options for the Grade 1 lineup.
Go away! Go away! Go away! |
Also, since PGs are so hard to find, run a few Quintet Walls, and a few Turndown Dragon. It works better than you think.
Grade 0
Nyaaaaa~~~ (Do not run) |
First up my list is Black Ring Chain, Pleiades. While this isn't a Star-vader and it uses a Counterblast, it's a bit risky running only 4 Grade 3s (If you even choose to) but I don't really recommend running this. There are a lot of cards that are better.
Secondly, it's Selenium. Selenium is a good card, and personally my favorite starter. Actually I pretty much like any starter that returns to hand. With that little guy (Or gal?) right there, you can play extreme defensive by utilizing your locks properly.
Nyaaaaa... Waitno. |
Tip! Use this fox's skill boosting the Grade 1/2/3 early game. Late game you can turn this into a 7k booster with Imaginary's second skill.
Then we have Bravefang. Boosting Imaginary Plane it makes pressure line like no one does. A 28k attack that Omega locks 2 if not blocked. Amazing.
Then finally, we have Quantum. This guy can help Imaginary Plane hit 31k power. Imaginary's second skill is really plain but in a unit as great as this, it becomes a hidden knife. Make the best use of it.
Then to the Trigger lineup. 12 Critical. Why? What do you plan to do with the draws in this deck? Call it behind Imaginary? For what? You'll most likely move the Starter there, you know? and you want to put a decent booster there if you move the starter somewhere else. Stands? I dunno. Try them out.
Decklist:
Note: I
highly support building your own decks and doing your own testings.
Please do not straight out use this deck, but use it as a base to start
and spread out and make your own Version.
Grade 0
- 16 Triggers of choice
- Star-vader, Archfox x1
- PG of choice x4
- Demon Claw Star-vader, Lanthanum x4
- Star-vader, Rejection Dragon x2
- Star-vader, Volt Line x3
- Flash Gun Star-vader, Osmium x4
- Furious Claw Star-vader, Niobium x4
- Crownholder Dragon/Greedy Deletor, Jail x4
Grade 4:
- Genesis Dragon, Judgement Messiah x4
- Miracle Element, Atmos x2
- Rain Element, Madew x2
- Snow Element, Blizza x1
- Death Star-vader, Quintessence Dragon x3
- Dark Element, Dizmel x2
- Metal Element, Scryew x2
Effectiveness: 8/10
Price: $30-35
Competetive: Yes
Final Words: This deck is one my friend made a long time ago, and I instantly got interested in it for having Imaginary Plane. I have to say he did a fascinating job for this deck. Anyway for that reason I can gurantee that this is up for competetive play. Also the deck is fairly balanced so you can play this in casuals too. Quite Autopilot and one of my masterpieces.
looks like fun, is it still viable and how do the grade fours work in a budget build?
ReplyDeleteAnything that can triangle lock efficiently is good.
DeleteAnd nothing really goes with this deck Grade 4 wise
I guess Judgement Messiah, Cray Elementals, and GGuards would do the job