Thursday, 25 June 2015

Budget Deck: Narukami (Brawlers)

Brawlers are a bunch of bullies who just fight fist-on-fist. Among these, the big bad is Big Bang Knuckle Buster. It can... Literally clear the field. It's not even funny. Big Bang costs like... $30? Nononononononononono don't build a deck around him and say "It's a Budget Deck!". Don't you dare.

So, before there was Big Bang, there was Skybeat Dragon. Yes, the horrible card that retires one front row unit. Yes, I'm telling you to build around him.

Inazuma~~~ 11!
People underestimate this too much, it's not even funny. That little free retire comes in handy. Yes it does. In fact, you can literally combine this and the mate and Earthcrack Dragon to create an absolute front row demolishing beast. It works better than you think.

But we won't be front row demolish in this deck: we'll be beating down stuff. Wait, no, put your fists down, we'll be making a Beatdown deck (Funny how that works).










Grade 3


Cracks the Earth like a nut.
So, 4 Skybeat is obvious. Then... As I said, you can run a few Earthcracks, and for the other options, Wild Rush Dragon also works. That second retiring skill is really useful, and that extra trigger effect is also great. Unfortunate that it needs a CB since Brawlers are preety CB heavy as it is.

Then... We have Shotgun Blow Dragon. It can help you continue the Re-Legion assault, and the critical comes in useful. Ah... Why does it have a CB2 cost? Why?


I couldn't find the price, but if you have any, Big Bang Knuckle Dragon is a solid option.




Grade 2


Everything started in that 1 second
Big Bang Slash Dragon is a solid option (To apply Vanguard Pressure, not really recommended), but Wildfist Dragon does it better. Speaking of 12k attackers, Military Brawler, Lisei does it quite nicely, I guess...

Then the other options; Yojin, once again, helps retire the front row (Combine with Skybeat? PERFECT!)

Then we have Naga Brawler, Kadru, which helps you get the hand size and apply pressure, but it's overshadowed by Chatura who also draws and at the same time becomes an early game 11k beater (Perfect for the deck!).


Grade 1


So PGs are obvious choices, and then Wildclock is a fairly good hoice since, as I said, beatdown. There's also Piglema who can help beatdown even more (although unlike Wildclock, can't be used for rush) and can be helpful from time to time.

Rising Phoenix is a nice drawer and Soulblaster that you can use (Both as a tech-in and etc), Kohmei can Drop and Draw (You never know when it'll get handy) and etc.






Grade 0


There are again, a lot of Starter options here. First is the Fighting Dracokid. This helps you get rid of Boosters (Useful as hell). Then we have Volt Knuckle Dracokid, which is very useful. I mean being the beatdown deck this is it is preety good.

Among everything, my favorite starter is Saishin. First, it applies early pressure. Second, most decks nowadays use Starters that are the Core of the deck (Nubatama and their Kuroko) so retiring their starter applies a huge minus to them. Seriously. Nowadays many of the winning images consist of using the starter in some sort (Lambros decks) so they can't afford to have the starter retired. So he/she'll be forced to guard all the attacks that Saishin boosts. It's just great.

Spark Kid Dragoon is okay, I guess, but it has a 40% of a failing rate.

An emergency starter (Since you already have it) is Soh Koh and Corposant. You're free to use them if you can't find any of the above starters. FOR NOW.


Grade 4

4 Zoras.


                                                                                                                                                                   
Decklist: 
Note: I highly support building your own decks and doing your own testings. Please do not straight out use this deck, but use it as a base to start and spread out and make your own Version.

Grade 0
Grade 1:
Grade 2:
Grade 3:
Grade 4:
                                                                                                                                                                   
 Effectiveness: 6/10

Price: $25-35

Competetive: Maybe

Final Words: So this deck is inherently the cheapest Narukami build we have right now. So the plan is to play the beatdown game (Using Chatura and/or Wildfist) and then Legion and beatdown again (Or you could Stride, but meh). I haven't tested this out yet but in theory it should work well.


As in for this deck is competetive or not, I can't say/gurantee anything. I haven't tested it so I dunno how well the deck works, but if it goes out in competetive play then I would use this, but it should do well enough.


Autopilot... If you know how to rush then sure, I guess.

Kudos to Redryuranger11 from the wiki for lending me a hand for this deck. (Thanks dude!)

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