Monday 19 September 2016

Card Tips: Rush Decks

I know I'm gonna get a lot of flame and someone's probably gonna strangle me for this but...

Rush decks are pretty hated in the community. By choosing to play a rush deck the player sacrifices all forms of quality and versatility, as well as half of their soul, to have a deck that does one thing and does it in a very, very efficient manner. While the selling point of rush decks is that they can start their hyper plays on their first attacking turn, the strongest facet to rush decks is the cheese.

More often than not people don't expect to play against rush decks and, if going against an inexperienced player, can net you some free victories. And the rush decks that focus on gradestalling tend to demolish legion and stride decks by locking out their main skills and turning the majority of the deck into bad vanillas.

This is a good place to note that rush decks are not always inherently focused on gradestalling, but tend to do so. There are a good amount of rush decks that do wish to ride to G3 more often than not.

Also, outside of gradestalling, why is rushing so strong? First, I'll quote Tachi here:
"The G-era promotes rushing very much, and the strategy works very, very, very well. Nowadays the game doesn't become hyper until people Stride. By rushing instead, they can hyper play earlier, resulting in a ton of damage going straight into your opponent's face while they get to do... well, nothing."

And why is this true? It's because of early hand quality and skill limitations.

On average, starting hands usually have 0-2 Triggers, 1-2 Grade 1s, 1-2 Grade 2s, and 1-2 Grade 3s. As you can see, the average starting hand does not have much to guard with, with three cards dedicated only for riding and two or three 10k shields in hand at most. That's not a lot to guard with, especially when there's three attacks per turn going straight at the vanguard. Your opponent's also, more often than not, have skill limitations that stop him from using most of his/her skills until he either rides to Grade 3 or Strides. Obviously, that's not going to happen until turn three at the most, and three turns is 9 attacks for the rush player. You can see how the average rush game plays out.

And this simple fact can't be denied: that rush decks are some of the cheapest decks around, both strategy wise and monetarily wise.

So this week is gonna be focused entirely on budget rush decks. Primarily just to get it out there so I don't have to talk about it in the future much. Secondarily to just be that douchebag.

Anyhow, see you in the next one!

-Robot

5 comments :

  1. You know that you can avoid the douche factor if you just write a small section that contains "counter measures"

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    1. That'll come later in the week(Near the end). But yeah, I'm definitely writing a post on how to counter Rush decks.

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  2. What is the best rush deck that still relevant? Once, I had brutal jack and cat butler.. is it still competitive?

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  3. What is the best rush deck that still relevant? Once, I had brutal jack and cat butler.. is it still competitive?

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  4. Right now the best rush deck(and most hated) is G1 rush. And Jack Butler is still good, albeit the release of Sebreeze sorta hurt the deck.

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