Showing posts with label Liberators. Show all posts
Showing posts with label Liberators. Show all posts

Thursday, 22 September 2016

Deck Spotlight: 1-Trick Paladins feat. Spear People (Grade 1 Rush)

Amazing Character
Art
Grade 1 Rush is THE most hated rush deck and I'm pretty sure it's what started the hate for rush decks. By being able to hit pretty high numbers with just Grade 1s, the board is all set up for victory. Against any Stride or Legion deck G1 Rush will dominate the matchup. The strength of the deck lies in that any opening hand and anything you draw can be called and contributed to the rush. And if you choose to play the Liberator variant, you could be defensive as hell too.

Although while they ARE annoying, Grade 1 Rush deck isn't nearly as potent as it used to be. The meta is just unfavorable for it at the moment.  But if GB and Legion-based decks start to become meta and more popular, Grade 1 Rush will become more successful.

Friday, 26 June 2015

Budget Deck: Gold Paladins (Liberators)

Tachiagare, Boku no Bunshin!
Liberators, the "clan" that superior calls from the top few cards of the deck. People complain that this clan is Lackluster and needs luck. And while this is true, it isn't going to a long extent.

Gold Paladins have the effect of gaining effects whenever a RG is called from the deck, powering up from the number of Rear-Guards, etc.

So firstly, the unit we have to talk about is Prominence Core. My god this is an amazing card. The Legion skill is just there, your real point is that second skill. You can CB1, retire 1, to check the top 4 cards and call a RG. This is a perfect effect to fix your bad calls (Called a Grade 2 to the back row with Aglo) and consistently call a RG every turn. It means that Bruno powers up, you get a potential crit effect, etc.